Winning blow: bishop to h7 (c2·2)
c9-08993naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 2400 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen d2, rook g1 a2, bishop c2 f2, knight e5 g5, pawn e2 f3 b4 d4 h4 a5 c5 f6.
Black: king g8, queen e8, rook c8 f8, bishop c7 f7, knight d8, pawn d5 h5 a6 c6 e6 b7 g7.
16 white and 14 black pieces are on the board; the puzzle position arises after move 23.
The position in numbers
White are ahead by 4 points of material (39 against 35; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on g8.
It is White to move on move 23, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 8 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: g.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
23. Bh7+ Kh8 24. fxg7+ Kxg7 25. Ngxf7+ Kxh7 26. Qh6#
Why it works
- Best move. bishop to h7 is exactly what the engine plays (#3).
- Well found: pawn to g7 (#2).
- Precise: knight to f7 is the top choice (#1).
- Best move. queen to h6 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Kh8, then fxg7+ and you stay on top.
Move by move
- 23. Bh7+ — bishop to h7 with check
- Kh8 — king to h8
- 24. fxg7+ — pawn to g7 (capture) with check
- Kxg7 — king to g7 (capture)
- 25. Ngxf7+ — knight to f7 (capture) with check
- Kxh7 — king to h7 (capture)
- 26. Qh6# — queen to h6 and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
About this position
These pieces come from starting position #412.
SP-412 · BastionGuard — Both knights begin inside the board while the king stands on c or f; a position and its mirror twin share this family.
The king starts on f1, the rooks on a1 and h1, the queen on c1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 748.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #412Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-412
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