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Winning blow: queen to a7 (a6·2)

Shuffle Rating 1430Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1430 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen a6, rook a1, knight g2, pawn c2 h2 c3 g3.

Black: king b8, queen d5, rook g8, knight h8, pawn b6 h6 c7 d7 g7.

8 white and 9 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

Black are ahead by 1 points of material (21 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on b8.

It is White to move on move 26, with 29 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): a, e, f — natural highways for the rooks and queen. Half-open for White: b, d.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. Qa7+ Kc8 27. Qa8+ Qxa8 28. Rxa8+ Kb7 29. Rxg8

Why it works

  • Great move! queen to a7 keeps the pressure (+6.2).
  • Spot on — queen to a8 (+6.2).
  • Strong! rook to a8 is the sharp choice (+6.5).
  • Great move! rook to g8 keeps the pressure (+6.4).
  • You win a piece — the queen.
  • If instead Kc8, then Qa8+ and you stay on top.

Move by move

  • 26. Qa7+ — queen to a7 with check
  • Kc8 — king to c8
  • 27. Qa8+ — queen to a8 with check
  • Qxa8 — queen to a8 (capture)
  • 28. Rxa8+ — rook to a8 (capture) with check
  • Kb7 — king to b7
  • 29. Rxg8 — rook to g8 (capture)

Types in this puzzle

Skewer

A line attack forces the valuable piece to move, exposing the one behind it.

A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

Overload

One defender guards two things — it cannot do both jobs.

Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.

About this position

These pieces come from starting position #802.

SP-802 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.

The king starts on c1, the rooks on b1 and g1, the queen on d1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the BastionScout family; read right to left it becomes position 151.

The engine's main line opens with e3.

Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #802

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-802

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