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Winning blow: bishop to d4 (f6)

Shuffle Rating 1290Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1290 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen c2, rook d3, bishop f6, pawn a2 f2 g5.

Black: king c5, queen g8, rook f7, knight c4, pawn f4 h5 g6 a7.

7 white and 8 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

Black are ahead by 1 points of material (20 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on c5.

It is White to move on move 28, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 4. Files fully open (no pawns of either colour): b, c, d, e — natural highways for the rooks and queen. Half-open for White: h.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Bd4+ Kd5 29. Be3+ Ke5 30. Qxc4

Why it works

  • Great move! bishop to d4 keeps the pressure (#8).
  • Spot on — bishop to e3 (#6).
  • Strong! queen to c4 is the sharp choice (#5).
  • You win a piece — the knight.
  • If instead Kd5, then Be3+ and you stay on top.

Move by move

  • 28. Bd4+ — bishop to d4 with check
  • Kd5 — king to d5
  • 29. Be3+ — bishop to e3 with check
  • Ke5 — king to e5
  • 30. Qxc4 — queen to c4 (capture)

Types in this puzzle

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

Discovered check

The moving piece opens a check — and is free to grab anything meanwhile.

With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.

About this position

These pieces come from starting position #88.

SP-88 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.

The king starts on f1, the rooks on d1 and g1, the queen on h1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the BastionScout family; read right to left it becomes position 877.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 24 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +35 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #88

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-88

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