♚Open in the app

Winning blow: rook to c5 (c4)

Shuffle Rating 920Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b2, rook a1 c4, bishop g4, pawn c3 a4 f4 e5 g5.

Black: king b6, queen c5, rook d8, bishop b5, pawn e4 a5 d5 b7 h7.

9 white and 9 black pieces are on the board; the puzzle position arises after move 34.

The position in numbers

Black are ahead by 4 points of material (18 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b2, the black king on b6.

It is White to move on move 34, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, d, h.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

34. Rxc5 Kxc5 35. axb5

Why it works

  • Great move! rook to c5 keeps the pressure (+4.9).
  • Well found: pawn to b5 (+5.1).
  • You win a piece — the queen.
  • If instead Kxc5, then axb5 and you win the queen.

Move by move

  • 34. Rxc5 — rook to c5 (capture)
  • Kxc5 — king to c5 (capture)
  • 35. axb5 — pawn to b5 (capture)

Types in this puzzle

Overload

One defender guards two things — it cannot do both jobs.

Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

About this position

These pieces come from starting position #666.

SP-666 · BastionGuard — King off-centre on c or f with both knights on inner files.

The king starts on c1, the rooks on a1 and d1, the queen on h1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

The pawn on b2, c2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionGuard family; read right to left it becomes position 197.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 42, 400 000 000 nodes).

Explore position #666

Provenance

Mined from the project's engine self-play games.

Pack 004 · SP-666

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: