Winning blow: pawn to g6 (f5)
c9-08000naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen a5, rook c1 e1, bishop a1 e4, knight f2, pawn a2 d2 e2 b3 f3 c4 h4 f5.
Black: king e7, queen f7, rook c8 e8, bishop a8 b8, knight d5 g6, pawn c5 e5 a7 b7 d7 g7 h7.
15 white and 15 black pieces are on the board; the puzzle position arises after move 14.
The position in numbers
Black are ahead by 2 points of material (36 against 38; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on e7.
It is White to move on move 14, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 8 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: g.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
14. fxg6 Qf4 15. cxd5
Why it works
- Great move! pawn to g6 keeps the pressure (+5.5).
- Spot on — pawn to d5 (+5.5).
- You win a piece — the knight.
- If instead Qf4, then cxd5 and you win the knight.
Move by move
- 14. fxg6 — pawn to g6 (capture)
- Qf4 — queen to f4
- 15. cxd5 — pawn to d5 (capture)
Types in this puzzle
Overload
One defender guards two things — it cannot do both jobs.
Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.
About this position
These pieces come from starting position #928.
SP-928 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on d1, the rooks on c1 and e1, the queen on g1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the ThroneScout family; read right to left it becomes position 31.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #928Provenance
Mined from the project's engine self-play games.
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 004 · SP-928
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