Mate in 3: pawn to h5 (h4)
c9-10252naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, rook e1 h1, bishop d1 d4, knight g5, pawn a2 d2 g2 c3 d3 f4 h4.
Black: king g6, queen d7, rook h7, bishop b8 c8, knight f7, pawn f5 c6 a7 b7 e7 g7.
13 white and 12 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
Black are ahead by 3 points of material (26 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g6.
It is White to move on move 24, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, e.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. h5+ Rxh5 25. Bxh5+ Kh6 26. Bxf7#
Why it works
- Great move! pawn to h5 keeps the pressure (#2).
- Spot on — bishop to h5 (#1).
- Precise: bishop to f7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Rxh5, then Bxh5+ and you win the rook.
Move by move
- 24. h5+ — pawn to h5 with check
- Rxh5 — rook to h5 (capture)
- 25. Bxh5+ — bishop to h5 (capture) with check
- Kh6 — king to h6
- 26. Bxf7# — bishop to f7 (capture) and it is checkmate
Types in this puzzle
Discovered mate
A piece steps aside — and the one behind it delivers mate.
In a discovered mate the piece that moves is not the one that mates — the long-range piece behind it delivers the blow. The moving piece is completely free: it can land anywhere, ideally stealing the king's last squares or guarding key points. Look for your rook, bishop or queen lined up with the enemy king, with exactly one of your own pieces in between. When choosing the unveiling move, remember its second job — shutting the king's escape door.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
About this position
These pieces come from starting position #40.
SP-40 · RampartScout — A knight in the corner and the king out on the wing (b/g); like every family, it is closed under mirror twins.
The king starts on g1, the rooks on f1 and h1, the queen on d1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the RampartScout family; read right to left it becomes position 925.
The engine's main line opens with c4.
Morozov Balance Index: 26 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #40Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-40
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