Winning blow: pawn to f3 (g2·17)
c9-10287naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen g1, rook d1 e1, bishop a1 f1, knight h1 b2, pawn a2 g2 h2 b3 c3 e4 d5.
Black: king c8, queen g8, rook d8 e8, bishop a3 a8, knight f3 d4, pawn b5 e5 a6 c6 f6 d7 g7 h7.
15 white and 16 black pieces are on the board; the puzzle position arises after move 13.
The position in numbers
Black are ahead by 1 points of material (38 against 39; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on c8.
It is White to move on move 13, with 25 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 8. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: f.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
13. gxf3 Nxf3 14. Qa7 Bb7 15. Re3 cxd5 16. Rxf3
Why it works
- Great move! pawn to f3 keeps the pressure (+2.9).
- Spot on — queen to a7 (+2.5).
- A natural move: rook to e3.
- Best move. rook to f3 is exactly what the engine plays (+2.8).
- You win a piece — the knight.
- If instead Nxf3, then Qa7 and you stay on top.
Move by move
- 13. gxf3 — pawn to f3 (capture)
- Nxf3 — knight to f3 (capture)
- 14. Qa7 — queen to a7
- Bb7 — bishop to b7
- 15. Re3 — rook to e3
- cxd5 — pawn to d5 (capture)
- 16. Rxf3 — rook to f3 (capture)
Types in this puzzle
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #354.
SP-354 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).
The king starts on d1, the rooks on c1 and e1, the queen on g1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneScout family; read right to left it becomes position 311.
The engine's main line opens with f4.
Morozov Balance Index: 59 of 100 — class B — balanced. Engine evaluation of the starting position: +24 centipawns for White (depth 53, 400 000 000 nodes).
Explore position #354Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-354
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