Winning blow: knight to d7 (f6·7)
c9-09617naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, rook h7, bishop h5, knight f6, pawn a2 f2 g2 b3 c4 e5.
Black: king f8, queen d7, rook g7, bishop c1 b7, knight d8, pawn f4 d5 b6 e6 a7.
10 white and 11 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
Black are ahead by 11 points of material (17 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on f8.
It is White to move on move 24, with 27 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): h — natural highways for the rooks and queen. Half-open for White: d.
Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. Nxd7+ Rxd7 25. Rxd7 dxc4 26. bxc4 Be4 27. Rxd8+
Why it works
- Great move! knight to d7 keeps the pressure (+3.9).
- Well found: rook to d7 (+4.0).
- Precise: pawn to c4 is the top choice (+4.1).
- Best move. rook to d8 is exactly what the engine plays (+4.3).
- You win a piece — the queen.
- If instead Rxd7, then Rxd7 and you win the queen.
Move by move
- 24. Nxd7+ — knight to d7 (capture) with check
- Rxd7 — rook to d7 (capture)
- 25. Rxd7 — rook to d7 (capture)
- dxc4 — pawn to c4 (capture)
- 26. bxc4 — pawn to c4 (capture)
- Be4 — bishop to e4
- 27. Rxd8+ — rook to d8 (capture) with check
Types in this puzzle
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
About this position
These pieces come from starting position #18.
SP-18 · RampartGuard — King on the wing (b/g) with both knights on inner files.
The king starts on g1, the rooks on e1 and h1, the queen on c1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the RampartGuard family; read right to left it becomes position 935.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 3 of 100 — class D — largest edge. Engine evaluation of the starting position: +52 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #18Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-18
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