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Winning blow: pawn to d8 (d7·7)

Shuffle Rating 2060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 2060 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d2, queen g7, rook a1 d5, pawn c2 f2 c4 f4 h4 d7.

Black: king b7, queen a6, rook b4, bishop a4, pawn g6 f7 h7.

10 white and 7 black pieces are on the board; the puzzle position arises after move 32.

The position in numbers

White are ahead by 5 points of material (25 against 20; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d2, the black king on b7.

It is White to move on move 32, with 48 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 3. Files fully open (no pawns of either colour): a, b, e — natural highways for the rooks and queen. Half-open for White: g.

The White king has 7 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

32. d8=Q Qe6 33. Qgf8 Qe1+ 34. Rxe1

Why it works

  • Sensible development: pawn to d8.
  • queen to f8 develops smoothly.
  • Precise: rook to e1 is the top choice (#3).
  • You win a piece — the queen.
  • If instead Qe6, then Qgf8 and you win the pawn.

Move by move

  • 32. d8=Q — pawn to d8

Types in this puzzle

Promotion

The pawn reaches the last rank and becomes a queen — decisively.

Promotion turns a pawn on the last rank into a queen and rewrites the evaluation on the spot. In tactics the passer rarely walks in for free — usually a sacrifice clears its path. Count the tempi: how many moves does the pawn need, and can the defender stop it in time? And watch the promotion square itself — it must be out of enemy reach or won by force in your combination.

About this position

These pieces come from starting position #681.

SP-681 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.

The king starts on c1, the rooks on b1 and h1, the queen on a1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.

One second-rank pawn starts with no defender at all: g2.

The setup belongs to the BastionGuard family; read right to left it becomes position 473.

The engine's main line opens with b4.

Morozov Balance Index: 10 of 100 — class D — largest edge. Engine evaluation of the starting position: +43 centipawns for White (depth 42, 400 000 000 nodes).

Explore position #681

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-681

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