Winning blow: queen to e6 (g4·4)
c9-10492naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen g4, bishop e3 a4, pawn h3 d4 a5.
Black: king c7, queen e6, bishop h4, knight d6 g6, pawn b4 e4 b5 d5 a7 e7.
7 white and 11 black pieces are on the board; the puzzle position arises after move 40.
The position in numbers
Black are ahead by 6 points of material (18 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on c7.
It is White to move on move 40, with 28 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 3 pawns, Black 6. Files fully open (no pawns of either colour): c, f, g — natural highways for the rooks and queen. Half-open for White: b, e.
White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
40. Qxe6 bxa4 41. Qxd5 b3 42. Qc5+ Kd8 43. Qxa7
Why it works
- Great move! queen to e6 keeps the pressure (+3.6).
- Spot on — queen to d5 (+3.5).
- Precise: queen to c5 is the top choice (+3.9).
- Best move. queen to a7 is exactly what the engine plays (+4.0).
- You win a piece — the queen.
- If instead bxa4, then Qxd5 and you win the queen.
Move by move
- 40. Qxe6 — queen to e6 (capture)
- bxa4 — pawn to a4 (capture)
- 41. Qxd5 — queen to d5 (capture)
- b3 — pawn to b3
- 42. Qc5+ — queen to c5 with check
- Kd8 — king to d8
- 43. Qxa7 — queen to a7 (capture)
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
About this position
These pieces come from starting position #324.
SP-324 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).
The king starts on f1, the rooks on d1 and g1, the queen on e1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 350.
The engine's main line opens with O-O, bringing the king out to g1.
Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #324Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-324
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