Winning blow: pawn to b6 (a5·4)
c9-10532naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen e1, rook a1 h1, bishop d1 f2, knight b1 d3, pawn b2 c2 g2 h2 e4 f4 a5.
Black: king g8, queen e8, rook a8 f8, bishop f7 d8, knight b6 b8, pawn d4 d5 f6 a7 b7 c7 g7 h7.
15 white and 16 black pieces are on the board; the puzzle position arises after move 8.
The position in numbers
Black are ahead by 1 points of material (38 against 39; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on g8.
It is White to move on move 8, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 8. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
8. axb6 dxe4 9. Rxa7
Why it works
- Great move! pawn to b6 keeps the pressure (+4.1).
- Well found: rook to a7 (+4.0).
- You win a piece — the knight.
- If instead dxe4, then Rxa7 and you win the knight.
Move by move
- 8. axb6 — pawn to b6 (capture)
- dxe4 — pawn to e4 (capture)
- 9. Rxa7 — rook to a7 (capture)
Types in this puzzle
Clearance
Clear your own piece out of the way — with tempo — for the decisive blow.
Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.
Development punish
Half the army still asleep — the attack breaks through.
Punishing lazy development: half of your opponent's army is asleep on its starting squares, which means you outnumber him where the fight is. Count not the pieces on the board but the pieces in play — if five or more of his pieces have never moved, look for a forcing attack. The sign is a development lead plus open lines toward his king. Strike immediately: give him two quiet moves and the advantage evaporates.
About this position
These pieces come from starting position #445.
SP-445 · BastionGuard — The king starts one file off-centre, on c or f, with neither knight in a corner.
The king starts on f1, the rooks on a1 and h1, the queen on e1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the BastionGuard family; read right to left it becomes position 712.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 93 of 100 — class A — most balanced. Engine evaluation of the starting position: +11 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #445Provenance
Mined from the project's engine self-play games.
Pack 004 · SP-445
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