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Winning blow: queen to h5 (d1·2)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

A fork made possible by the Chess960 piece placement.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen d1, rook e1, bishop c3, knight d2 e3, pawn a2 f2 g2 d3 e4 h4.

Black: king h8, queen d6, rook g6 d8, bishop c7, knight b6 e6, pawn e5 h5 a6 f6.

12 white and 11 black pieces are on the board; the puzzle position arises after move 24.

The position in numbers

Black are ahead by 3 points of material (29 against 32; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on h8.

It is White to move on move 24, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): b, c — natural highways for the rooks and queen.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

24. Qxh5+ Kg7 25. Nf5+ Kf7 26. Nxd6+

Why it works

  • Great move! queen to h5 keeps the pressure (+3.9).
  • Well found: knight to f5 (+4.1).
  • Precise: knight to d6 is the top choice (+4.4).
  • You win a piece — the queen.
  • If instead Kg7, then Nf5+ and you stay on top.

Move by move

  • 24. Qxh5+ — queen to h5 (capture) with check
  • Kg7 — king to g7
  • 25. Nf5+ — knight to f5 with check
  • Kf7 — king to f7
  • 26. Nxd6+ — knight to d6 (capture) with check

Types in this puzzle

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Check chase

Every move is a check — the king is chased into losing ground.

In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.

About this position

These pieces come from starting position #117.

SP-117 · RampartScout — Wing king plus a rim knight, and only 72 positions qualify — the rarest pattern of all.

The king starts on g1, the rooks on e1 and h1, the queen on b1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.

The pawn on f2, g2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the RampartScout family; read right to left it becomes position 842.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 72 of 100 — class B — balanced. Engine evaluation of the starting position: +20 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #117

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-117

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