Chess960 puzzles: Check chase
Every move is a check — the king is chased into losing ground.
In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.
391 puzzles
Fork: knight to e2 (c3·2)
Fork: rook to e8
Fork: knight to f3 (g5)
Fork: bishop to g4
Fork: knight to e7 (d5)
Fork: knight to e2 (c3·3)
Fork: bishop to g5
Discovered attack: knight to f3
Winning blow: queen to a3
Winning blow: rook to d8 (d1·2)
Winning blow: queen to a6 (a7)
Winning blow: rook to f3 (f2)
Attack on the uncastled king: rook to g8 (g1·3)
Winning blow: bishop to b6 (c5)
Attack on the uncastled king: rook to e8 (e6)
Winning blow: bishop to d5 (f7)
Attack on the uncastled king: queen to g6 (h7)
Winning blow: queen to g5 (h4)
Winning blow: queen to d4 (d3)
Winning blow: bishop to g4 (d1)
Winning blow: bishop to d5 (h1·2)
Winning blow: rook to b1 (c1·3)
Winning blow: rook to e1 (c1)
Attack on the uncastled king: bishop to h6 (c1·13)
Tactics
BatteryClearanceDecoyDeflectionDiscovered attackDiscovered checkDouble checkWinning exchangeBishop forkKnight forkPawn forkQueen forkRook forkRoyal forkHanging pieceInterferenceOverloadAbsolute pinRelative pinWin the pinned piecePromotionQueen trapQuiet moveRemove the defenderSacrifice attackSkewerTrapped pieceUnderpromotionWinning blowX-rayZwischenzug