Winning blow: knight to g5 (e6·3)
c9-11211naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1430 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g2, queen e8, rook e1 h1, bishop d1, knight d4 e6, pawn a2 e2 f2 c3 g3 h4.
Black: king h7, queen b8, rook d6 h8, bishop c8, knight a3 e5, pawn d5 f6 a7 b7 c7 g7.
13 white and 13 black pieces are on the board; the puzzle position arises after move 21.
The position in numbers
Material is level — 34 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on g2, the black king on h7.
It is White to move on move 21, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, d.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
21. Ng5+ fxg5 22. hxg5+ Rh6 23. Qxe5 c6 24. Qxb8
Why it works
- Best move. knight to g5 is exactly what the engine plays (+7.8).
- Well found: pawn to g5 (+8.1).
- Precise: queen to e5 is the top choice (+8.2).
- Best move. queen to b8 is exactly what the engine plays (+8.0).
- You win a piece — the queen.
- If instead fxg5, then hxg5+ and you stay on top.
Move by move
- 21. Ng5+ — knight to g5 with check
- fxg5 — pawn to g5 (capture)
- 22. hxg5+ — pawn to g5 (capture) with check
- Rh6 — rook to h6
- 23. Qxe5 — queen to e5 (capture)
- c6 — pawn to c6
- 24. Qxb8 — queen to b8 (capture)
Types in this puzzle
Sacrifice attack
Give up material to unleash a decisive attack.
A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Relative pin
A piece shields a more valuable one behind it — moving it loses material.
In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.
About this position
These pieces come from starting position #117.
SP-117 · RampartScout — Wing king plus a rim knight, and only 72 positions qualify — the rarest pattern of all.
The king starts on g1, the rooks on e1 and h1, the queen on b1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
The pawn on f2, g2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the RampartScout family; read right to left it becomes position 842.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 72 of 100 — class B — balanced. Engine evaluation of the starting position: +20 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #117Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-117
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