Winning blow: knight to f5 (g3·16)
c9-19300naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1430 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen e4, rook g1 d4, bishop c1 e2, knight g3 a5, pawn a2 b2 f2 g2 c4 h4 d5.
Black: king e8, queen b8, rook d7 h8, bishop a6 d6, knight f4 b6, pawn c5 f5 e6 a7 g7 h7.
15 white and 14 black pieces are on the board; the puzzle position arises after move 14.
The position in numbers
White are ahead by 1 points of material (38 against 37; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on e8.
It is White to move on move 14, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: e.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
14. Nxf5 cxd4 15. Bxf4 Bxf4 16. dxe6 Qe5 17. exd7+
Why it works
- Great move! knight to f5 keeps the pressure (+3.2).
- Spot on — bishop to f4 (+4.9).
- Precise: pawn to e6 is the top choice (+2.9).
- Best move. pawn to d7 is exactly what the engine plays (+3.0).
- You reach a winning position (+3.0).
- If instead cxd4, then Bxf4 and you stay on top.
Move by move
- 14. Nxf5 — knight to f5 (capture)
- cxd4 — pawn to d4 (capture)
- 15. Bxf4 — bishop to f4 (capture)
- Bxf4 — bishop to f4 (capture)
- 16. dxe6 — pawn to e6 (capture)
- Qe5 — queen to e5
- 17. exd7+ — pawn to d7 (capture) with check
Types in this puzzle
Sacrifice attack
Give up material to unleash a decisive attack.
A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
About this position
These pieces come from starting position #310.
SP-310 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on e1, the rooks on d1 and g1, the queen on b1.
The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.
The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 358.
The engine's main line opens with c3.
Morozov Balance Index: 14 of 100 — class D — largest edge. Engine evaluation of the starting position: +40 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #310Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-310
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