Winning blow: bishop to b5 (f1·4)
c9-11253naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 2250 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, queen a8, rook a1 h1, bishop f1 g1, knight b4, pawn b2 c2 f4 h4 d5.
Black: king d7, rook h8, bishop d4 g8, pawn a3 h5 f6 c7 g7.
12 white and 9 black pieces are on the board; the puzzle position arises after move 23.
The position in numbers
White are ahead by 17 points of material (33 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on d7.
It is White to move on move 23, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: a, g.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
23. Bb5+ c6 24. Qxc6+ Ke7 25. d6+ Kf8 26. Qe8#
Why it works
- Best move. bishop to b5 is exactly what the engine plays (#3).
- Spot on — queen to c6 (#2).
- Precise: pawn to d6 is the top choice (#1).
- Best move. queen to e8 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead c6, then Qxc6+ and you stay on top.
Move by move
- 23. Bb5+ — bishop to b5 with check
- c6 — pawn to c6
- 24. Qxc6+ — queen to c6 (capture) with check
- Ke7 — king to e7
- 25. d6+ — pawn to d6 with check
- Kf8 — king to f8
- 26. Qe8# — queen to e8 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #750.
SP-750 · RampartGuard — King on the wing (b/g) with both knights on inner files.
The king starts on b1, the rooks on a1 and h1, the queen on e1.
From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
The pawn on c2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the RampartGuard family; read right to left it becomes position 404.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #750Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-750
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