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Winning blow: rook to f7 (e7·3)

Shuffle Rating 1790Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1790 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen g2, rook e7, bishop c4 d4, knight g5, pawn b2 g3 h3 f4.

Black: king f8, queen h6, rook c8, bishop f5 b8, pawn h5 a6 c6 f6 g6 a7.

10 white and 11 black pieces are on the board; the puzzle position arises after move 31.

The position in numbers

White are ahead by 1 points of material (27 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on f8.

It is White to move on move 31, with 57 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: a, c.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

31. Rf7+ Ke8 32. Qe2+ Be5 33. Bxe5

Why it works

  • Best move. rook to f7 is exactly what the engine plays (#6).
  • Spot on — queen to e2 (#5).
  • Strong! bishop to e5 is the sharp choice (#4).
  • You win a piece — the bishop.
  • If instead Ke8, then Qe2+ and you stay on top.

Move by move

  • 31. Rf7+ — rook to f7 with check
  • Ke8 — king to e8
  • 32. Qe2+ — queen to e2 with check
  • Be5 — bishop to e5
  • 33. Bxe5 — bishop to e5 (capture)

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #84.

SP-84 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).

The king starts on f1, the rooks on e1 and g1, the queen on h1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the BastionScout family; read right to left it becomes position 878.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 80 of 100 — class A — most balanced. Engine evaluation of the starting position: +17 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #84

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-84

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