Winning blow: bishop to f5 (d3·12)
c9-11658naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1930 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f2, queen h1, rook h7, bishop d3, pawn a2 d2 b3 f3 c4 e5.
Black: king g6, queen g5, rook e8, bishop a8, pawn f5 b6 a7 d7 e7.
10 white and 9 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
White are ahead by 1 points of material (23 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f2, the black king on g6.
It is White to move on move 28, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): g, h — natural highways for the rooks and queen.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Bxf5+ Kxf5 29. Rh5 Rf8 30. Qh4 Qxh5 31. Qxh5+
Why it works
- Great move! bishop to f5 keeps the pressure (+6.3).
- Well found: rook to h5 (+6.4).
- A natural move: queen to h4.
- Great move! queen to h5 keeps the pressure (+6.8).
- You win decisive material (+6.8).
- If instead Kxf5, then Rh5 and you stay on top.
Move by move
- 28. Bxf5+ — bishop to f5 (capture) with check
- Kxf5 — king to f5 (capture)
- 29. Rh5 — rook to h5
- Rf8 — rook to f8
- 30. Qh4 — queen to h4
- Qxh5 — queen to h5 (capture)
- 31. Qxh5+ — queen to h5 (capture) with check
Types in this puzzle
Sacrifice attack
Give up material to unleash a decisive attack.
A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Overload
One defender guards two things — it cannot do both jobs.
Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.
About this position
These pieces come from starting position #384.
SP-384 · RampartGuard — King on the wing (b/g) with both knights on inner files.
The king starts on g1, the rooks on d1 and h1, the queen on c1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: e2.
The setup belongs to the RampartGuard family; read right to left it becomes position 767.
The engine's main line opens with c4.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #384Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-384
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