Winning blow: king to f2 (e1·12)
c9-11751naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1110 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, rook a1, bishop c2, pawn a2 b2 c3 g3 e4 g4 d5.
Black: king c7, rook e3 a8, pawn a4 e5 b6 c6 g6 d7 h7.
10 white and 10 black pieces are on the board; the puzzle position arises after move 25.
The position in numbers
Black are ahead by 2 points of material (15 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on c7.
It is White to move on move 25, with 4 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 7 pawns, Black 7. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: h.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
25. Kf2 a3 26. Kxe3
Why it works
- Great move! king to f2 keeps the pressure (+2.3).
- Spot on — king to e3 (+2.8).
- You win a piece — the rook.
- If instead a3, then Kxe3 and you win the rook.
Move by move
- 25. Kf2 — king to f2
- a3 — pawn to a3
- 26. Kxe3 — king to e3 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
King march
In the endgame the king is a fighting piece — march it in.
The king march: in the endgame the king is a fighting piece, and often it is his journey forward that wins. It is time to march when the queens are off and checks hold no danger — the king attacks pawns, escorts the passer, takes squares away. The telltale sign of the theme is several king moves in a row. Plan the full route in advance using the rule of the square, and do not let the enemy king grab the opposition.
About this position
These pieces come from starting position #940.
SP-940 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.
The king starts on c1, the rooks on a1 and d1, the queen on f1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
The pawn on b2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionScout family; read right to left it becomes position 28.
The engine's main line opens with a4.
Morozov Balance Index: 59 of 100 — class B — balanced. Engine evaluation of the starting position: +24 centipawns for White (depth 49, 400 000 000 nodes).
Explore position #940Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-940
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