Chess960 puzzles: King march
In the endgame the king is a fighting piece — march it in.
The king march: in the endgame the king is a fighting piece, and often it is his journey forward that wins. It is time to march when the queens are off and checks hold no danger — the king attacks pawns, escorts the passer, takes squares away. The telltale sign of the theme is several king moves in a row. Plan the full route in advance using the rule of the square, and do not let the enemy king grab the opposition.
37 puzzles
Winning blow: king to f4
Winning blow: pawn to e4 (d3·9)
Winning blow: bishop to f6 (a1·8)
Winning blow: rook to e4 (e2·2)
Winning blow: king to f2 (e1·12)
Winning blow: king to g2 (f2·6)
Winning blow: king to c2 (d2·2)
Winning blow: knight to d6 (f5·14)
Winning blow: king to e3 (d2·5)
Winning blow: rook to e7 (e5·2)
Winning blow: rook to b1 (a1·7)
Winning blow: knight to h5 (f6)
Winning blow: rook to h2 (g2·2)
Winning blow: knight to d8 (e6·5)
Winning blow: bishop to g3 (e5)
Winning blow: king to g3 (f2·6)
Winning blow: king to c3 (d2·8)
Winning blow: rook to f1 (g1·2)
Winning blow: king to h2 (g1·30)
Winning blow: king to b2 (c1·25)
Winning blow: king to d1 (c1·16)
Winning blow: king to a2 (b1·31)
Winning blow: rook to e2 (e1·12)
Winning blow: pawn to d6 (d5·9)
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