Chess960 tactic on g4 (g2)
c9-11808naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Difficulty 2120 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen g2, rook a1 g1, bishop e7 h7, knight d1, pawn b3 e3 h3 c4 e6 f6.
Black: king h8, queen c8, rook b8, bishop g4 a7, pawn a4 c5 a6 d6 g7.
13 white and 10 black pieces are on the board; the puzzle position arises after move 27.
The position in numbers
White are ahead by 9 points of material (34 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on h8.
It is White to move on move 27, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: a, d, g.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
27. Qxg4 g6 28. Qxg6 Qf8 29. Bxf8 Rxf8 30. Qg7#
Why it works
- Best move. queen to g4 is exactly what the engine plays (#3).
- Spot on — queen to g6 (#2).
- Precise: bishop to f8 is the top choice (#1).
- Best move. queen to g7 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead g6, then Qxg6 and you win the bishop.
Move by move
- 27. Qxg4 — queen to g4 (capture)
- g6 — pawn to g6
- 28. Qxg6 — queen to g6 (capture)
- Qf8 — queen to f8
- 29. Bxf8 — bishop to f8 (capture)
- Rxf8 — rook to f8 (capture)
- 30. Qg7# — queen to g7 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #600.
SP-600 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).
The king starts on f1, the rooks on a1 and g1, the queen on c1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 269.
The engine's main line opens with Ng3, bringing the knight out to g3.
Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 49, 400 000 000 nodes).
Explore position #600Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-600
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