Winning blow: queen to g6 (g3·5)
c9-12115naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c2, queen g3, rook g1, knight d5, pawn a2 e2 b3 f3 c4 e4 h4.
Black: king d8, queen g6, rook d6 h8, knight f7, pawn a5 c5 e5 b6 d7 e7.
11 white and 11 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
Black are ahead by 4 points of material (24 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c2, the black king on d8.
It is White to move on move 32, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): g — natural highways for the rooks and queen. Half-open for White: d.
The White king has 7 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Qxg6 Rxg6 33. Rxg6 Nd6 34. Nxb6 Rxh4 35. Rg5
Why it works
- Great move! queen to g6 keeps the pressure (+2.9).
- Well found: rook to g6 (+2.9).
- Precise: knight to b6 is the top choice (+3.0).
- Sensible development: rook to g5.
- You win a piece — the queen.
- If instead Rxg6, then Rxg6 and you win the queen.
Move by move
- 32. Qxg6 — queen to g6 (capture)
- Rxg6 — rook to g6 (capture)
- 33. Rxg6 — rook to g6 (capture)
- Nd6 — knight to d6
- 34. Nxb6 — knight to b6 (capture)
- Rxh4 — rook to h4 (capture)
- 35. Rg5 — rook to g5
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Overload
One defender guards two things — it cannot do both jobs.
Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.
About this position
These pieces come from starting position #464.
SP-464 · BastionGuard — A c- or f-file king and two knights on inner files (b–g).
The king starts on f1, the rooks on c1 and g1, the queen on h1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: d2.
The setup belongs to the BastionGuard family; read right to left it becomes position 687.
The engine's main line opens with c4.
Morozov Balance Index: 55 of 100 — class B — balanced. Engine evaluation of the starting position: +25 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #464Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-464
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