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Winning blow: rook to g6 (g3·2)

Shuffle Rating 920Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g2, rook g1 g3, bishop c1, knight d3, pawn a2 d2 b3 f4.

Black: king g8, rook g6, bishop g7, knight e4 b5, pawn d4 a5 e5 f5 h7.

9 white and 10 black pieces are on the board; the puzzle position arises after move 32.

The position in numbers

White are ahead by 1 points of material (20 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g2, the black king on g8.

It is White to move on move 32, with 24 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): c, g — natural highways for the rooks and queen. Half-open for White: e, h.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

32. Rxg6 hxg6 33. fxe5

Why it works

  • Brilliant! The rook on g6 is a sacrifice that works — you stand better (+2.9).
  • Spot on — pawn to e5 (+3.0).
  • You reach a winning position (+3.0).
  • If instead hxg6, then fxe5 and you stay on top.

Move by move

  • 32. Rxg6 — rook to g6 (capture)
  • hxg6 — pawn to g6 (capture)
  • 33. fxe5 — pawn to e5 (capture)

Types in this puzzle

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

About this position

These pieces come from starting position #35.

SP-35 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.

The king starts on f1, the rooks on e1 and g1, the queen on d1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionGuard family; read right to left it becomes position 915.

The engine's main line opens with b3.

Morozov Balance Index: 97 of 100 — class A — most balanced. Engine evaluation of the starting position: +6 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #35

Provenance

Mined from the project's engine self-play games.

Pack 004 · SP-35

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