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Winning blow: pawn to e5 (d4·18)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen b7, rook a1 g1, bishop a2 d2, pawn c3 e3 d4 h6.

Black: king g8, queen e6, rook a8 d8, bishop e5, knight e4, pawn a4 d5 g5 a7 h7.

10 white and 11 black pieces are on the board; the puzzle position arises after move 25.

The position in numbers

Black are ahead by 1 points of material (29 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on g8.

It is White to move on move 25, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): b, f — natural highways for the rooks and queen. Half-open for White: a, g.

White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

25. dxe5 Qxe5 26. Bxd5+ Rxd5 27. Qxa8+

Why it works

  • Great move! pawn to e5 keeps the pressure (+4.3).
  • Well found: bishop to d5 (+5.2).
  • Strong! queen to a8 is the sharp choice (+5.6).
  • You win a piece — the rook.
  • If instead Qxe5, then Bxd5+ and you win the bishop.

Move by move

  • 25. dxe5 — pawn to e5 (capture)
  • Qxe5 — queen to e5 (capture)
  • 26. Bxd5+ — bishop to d5 (capture) with check
  • Rxd5 — rook to d5 (capture)
  • 27. Qxa8+ — queen to a8 (capture) with check

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #532.

SP-532 · ThroneGuard — A centre-file king with no knight on the edge; a position and its mirror twin always share this family.

The king starts on e1, the rooks on a1 and h1, the queen on f1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the ThroneGuard family; read right to left it becomes position 526.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #532

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-532

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