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Winning blow: bishop to h6 (e3·2)

Shuffle Rating 1110Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1110 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen d1, rook a1 f1, bishop b1 e3, knight f5, pawn b2 h2 c3 f3 g3 a4.

Black: king e8, queen f8, rook a8 h8, bishop c7 f7, knight d6, pawn a5 e5 b6 c6 f6 d7 h7.

13 white and 14 black pieces are on the board; the puzzle position arises after move 18.

The position in numbers

Black are ahead by 1 points of material (34 against 35; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on e8.

It is White to move on move 18, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d, e.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

18. Bh6 Nxf5 19. Bxf8

Why it works

  • Great move! bishop to h6 keeps the pressure (+4.0).
  • Well found: bishop to f8 (+4.3).
  • You win a piece — the queen.
  • If instead Nxf5, then Bxf8 and you win the queen.

Move by move

  • 18. Bh6 — bishop to h6
  • Nxf5 — knight to f5 (capture)
  • 19. Bxf8 — bishop to f8 (capture)

Types in this puzzle

Quiet move

No check, no capture — yet this modest move decides the game.

A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?

About this position

These pieces come from starting position #428.

SP-428 · BastionGuard — A c- or f-file king and two knights on inner files (b–g).

The king starts on f1, the rooks on a1 and h1, the queen on d1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the BastionGuard family; read right to left it becomes position 732.

The engine's main line opens with f3.

Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 50, 400 000 000 nodes).

Explore position #428

Provenance

Mined from the project's engine self-play games.

Pack 007 · SP-428

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