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Mate in 3: bishop to c7 (b8)

Shuffle Rating 1760Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1760 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen a8, rook d1 b2, bishop h1 b8, pawn a2 d2 e2 h2 c3 g4.

Black: king e8, queen a4, bishop c5 f7, knight a5 g5, pawn b6 h7.

12 white and 8 black pieces are on the board; the puzzle position arises after move 21.

The position in numbers

White are ahead by 8 points of material (31 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on e8.

It is White to move on move 21, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 2. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: b.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

21. Bc7+ Kd7 22. Qd8+ Ke6 23. Bd5#

Why it works

  • Great move! bishop to c7 keeps the pressure (#2).
  • Well found: queen to d8 (#1).
  • Precise: bishop to d5 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kd7, then Qd8+ and you stay on top.

Move by move

  • 21. Bc7+ — bishop to c7 with check
  • Kd7 — king to d7
  • 22. Qd8+ — queen to d8 with check
  • Ke6 — king to e6
  • 23. Bd5# — bishop to d5 and it is checkmate

Types in this puzzle

Two-bishop mate

The bishop pair sweeps two adjacent diagonals — the king has nowhere to hide.

The two-bishop mate rakes two adjacent diagonals: one bishop mates while the other seals off the escape squares. The bishops complement each other perfectly — living on opposite colors, together they cover an unbroken strip of the board. The pattern usually appears at the edge or in the corner where the king was pressed beforehand. Treasure the bishop pair until the attack comes — on an open board two adjacent diagonals become a solid wall.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

About this position

These pieces come from starting position #367.

SP-367 · BastionScout — A c- or f-file king with at least one knight out on the edge.

The king starts on c1, the rooks on b1 and d1, the queen on e1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the BastionScout family; read right to left it becomes position 304.

The engine's main line opens with f4.

Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #367

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-367

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