♚Open in the app

Mate in 3: knight to c7 (d5·3)

Shuffle Rating 1760Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

A fork made possible by the Chess960 piece placement.

Difficulty 1760 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen a1, rook c1 f1, bishop g2 c3, knight d5 d7, pawn e2 f2 a4 c4.

Black: king a8, rook f6 e8, bishop g8, pawn h2 a5 g5 d6 h6 b7.

12 white and 10 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

White are ahead by 16 points of material (35 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on a8.

It is White to move on move 28, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, d, g, h.

White hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Nc7+ Ka7 29. Bd4+ b6 30. Bxb6#

Why it works

  • Best move. knight to c7 is exactly what the engine plays (#2).
  • Spot on — bishop to d4 (#1).
  • Precise: bishop to b6 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Ka7, then Bd4+ and you stay on top.

Move by move

  • 28. Nc7+ — knight to c7 with check
  • Ka7 — king to a7
  • 29. Bd4+ — bishop to d4 with check
  • b6 — pawn to b6
  • 30. Bxb6# — bishop to b6 (capture) and it is checkmate

Types in this puzzle

Two-bishop mate

The bishop pair sweeps two adjacent diagonals — the king has nowhere to hide.

The two-bishop mate rakes two adjacent diagonals: one bishop mates while the other seals off the escape squares. The bishops complement each other perfectly — living on opposite colors, together they cover an unbroken strip of the board. The pattern usually appears at the edge or in the corner where the king was pressed beforehand. Treasure the bishop pair until the attack comes — on an open board two adjacent diagonals become a solid wall.

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

About this position

These pieces come from starting position #779.

SP-779 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.

The king starts on c1, the rooks on b1 and f1, the queen on a1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionGuard family; read right to left it becomes position 177.

The engine's main line opens with b4.

Morozov Balance Index: 7 of 100 — class D — largest edge. Engine evaluation of the starting position: +47 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #779

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-779

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: