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Attack on the uncastled king: bishop to f7 (c4·3)

Shuffle Rating 2350Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate: a forcing sequence that ends the game — the king has no escape.

Mate in 4: a forced checkmate in four moves — every reply is covered.

Uncastled king: the enemy king is stuck in the centre — punish it before it castles.

Difficulty 2350 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.

A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.

An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen f4, rook e1 h1, bishop c4, knight b3, pawn f2 g2 a3 b4.

Black: king g8, rook d8 h8, bishop g4, pawn a5 c6 h6 b7 f7 g7.

10 white and 10 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

White are ahead by 10 points of material (29 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g8.

It is White to move on move 22, with 57 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: c, h.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Bxf7+ Kh7 23. Qe4+ Bf5 24. Qxf5+ g6 25. Qxg6#

Why it works

  • Best move. bishop to f7 is exactly what the engine plays (#3).
  • Spot on — queen to e4 (#2).
  • Precise: queen to f5 is the top choice (#1).
  • Best move. queen to g6 is exactly what the engine plays (#).
  • The line ends in a forced mate in 4.
  • If instead Kh7, then Qe4+ and you stay on top.

Move by move

  • 22. Bxf7+ — bishop to f7 (capture) with check
  • Kh7 — king to h7
  • 23. Qe4+ — queen to e4 with check
  • Bf5 — bishop to f5
  • 24. Qxf5+ — queen to f5 (capture) with check
  • g6 — pawn to g6
  • 25. Qxg6# — queen to g6 (capture) and it is checkmate

Types in this puzzle

Epaulette mate

The king's own pieces flank it like epaulettes — mate comes head-on.

In the epaulette mate the king stands between two of its own pieces — most often rooks — like an officer wearing epaulettes. The side squares are blocked by friends, there is no retreat, and the queen mates head-on from directly in front of the king. The sign: a king on the edge rank with both neighboring squares on that rank occupied by its own pieces. Remember, extra defenders crowding the king can be deadlier than no defenders at all.

Mate in 4+

A long forced mating combination.

Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

About this position

These pieces come from starting position #38.

SP-38 · RampartScout — The king starts on b or g while a knight begins on the a- or h-file — the smallest family.

The king starts on g1, the rooks on e1 and h1, the queen on d1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the RampartScout family; read right to left it becomes position 918.

The engine's main line opens with c4.

Morozov Balance Index: 93 of 100 — class A — most balanced. Engine evaluation of the starting position: +11 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #38

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-38

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