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Winning blow: knight to c5 (e4·11)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h3, queen e6, rook b1 e1, bishop f4, knight g1 e4, pawn a2 b2 d4 h4.

Black: king a6, rook c8, knight b6, pawn b5 c5 a7.

11 white and 6 black pieces are on the board; the puzzle position arises after move 33.

The position in numbers

White are ahead by 21 points of material (32 against 11; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h3, the black king on a6.

It is White to move on move 33, with 58 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): e, f, g — natural highways for the rooks and queen. Half-open for White: c.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

33. Nxc5+ Rxc5 34. dxc5 Kb7 35. c6+

Why it works

  • Best move. knight to c5 is exactly what the engine plays (#5).
  • Spot on — pawn to c5 (#4).
  • Precise: pawn to c6 is the top choice (#3).
  • You win a piece — the rook.
  • If instead Rxc5, then dxc5 and you win the rook.

Move by move

  • 33. Nxc5+ — knight to c5 (capture) with check

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #327.

SP-327 · ThroneScout — Centre-file king, rim knight: 204 of the 960 positions share this pattern.

The king starts on e1, the rooks on b1 and f1, the queen on d1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 338.

The engine's main line opens with c4.

Morozov Balance Index: 75 of 100 — class A — most balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 52, 400 000 000 nodes).

Explore position #327

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-327

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