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Winning blow: pawn to g5 (g4·8)

Shuffle Rating 1890Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1890 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen g3, rook c1 h7, bishop b1, knight a1, pawn a2 b2 e2 g2 f3 g4.

Black: king e8, queen d5, rook f6 c8, bishop c6, knight f7 a8, pawn c4 a7 e7.

12 white and 10 black pieces are on the board; the puzzle position arises after move 20.

The position in numbers

Material is level — 31 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on f1, the black king on e8.

It is White to move on move 20, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 3. Files fully open (no pawns of either colour): d, h — natural highways for the rooks and queen. Half-open for White: c.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

20. g5 Nxg5 21. Rh5 Rd8 22. Qxg5 Qxg5 23. Rxg5

Why it works

  • Great move! pawn to g5 keeps the pressure (+3.2).
  • Well found: rook to h5 (+3.5).
  • Precise: queen to g5 is the top choice (+3.3).
  • Great move! rook to g5 keeps the pressure (+3.4).
  • You reach a winning position (+3.4).
  • If instead Nxg5, then Rh5 and you stay on top.

Move by move

  • 20. g5 — pawn to g5
  • Nxg5 — knight to g5 (capture)
  • 21. Rh5 — rook to h5
  • Rd8 — rook to d8
  • 22. Qxg5 — queen to g5 (capture)
  • Qxg5 — queen to g5 (capture)
  • 23. Rxg5 — rook to g5 (capture)

Types in this puzzle

Relative pin

A piece shields a more valuable one behind it — moving it loses material.

In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

Quiet move

No check, no capture — yet this modest move decides the game.

A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?

About this position

These pieces come from starting position #328.

SP-328 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.

The king starts on f1, the rooks on c1 and g1, the queen on d1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

The second rank carries 2 pawns with no defender at all: b2, h2.

The setup belongs to the BastionScout family; read right to left it becomes position 349.

The engine's main line opens with c4.

Morozov Balance Index: 5 of 100 — class D — largest edge. Engine evaluation of the starting position: +49 centipawns for White (depth 49, 400 000 000 nodes).

Explore position #328

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-328

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