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Winning blow: bishop to g4 (f3·2)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen e1, rook g1, bishop b2 f3, knight g3, pawn g2 h2 b3 a4 d4 f4.

Black: king d7, queen a8, rook d8 g8, bishop b7, knight a6, pawn c4 c5 b6 h6 a7 f7 g7.

12 white and 13 black pieces are on the board; the puzzle position arises after move 17.

The position in numbers

Black are ahead by 3 points of material (29 against 32; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on d7.

It is White to move on move 17, with 45 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 7. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: c.

White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

17. Bg4+ Kc6 18. Qe4+ Rd5 19. bxc4 Kd6 20. cxd5

Why it works

  • Great move! bishop to g4 keeps the pressure (+4.4).
  • Spot on — queen to e4 (+4.6).
  • Strong! pawn to c4 is the sharp choice (+5.1).
  • Best move. pawn to d5 is exactly what the engine plays (+5.5).
  • You win a piece — the rook.
  • If instead Kc6, then Qe4+ and you stay on top.

Move by move

  • 17. Bg4+ — bishop to g4 with check
  • Kc6 — king to c6
  • 18. Qe4+ — queen to e4 with check
  • Rd5 — rook to d5
  • 19. bxc4 — pawn to c4 (capture)
  • Kd6 — king to d6
  • 20. cxd5 — pawn to d5 (capture)

Types in this puzzle

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Trapped piece

The attacked piece has no safe square — it is caught.

Trapping a piece means the attacked piece has no safe square left — it simply perishes. Do not chase it around; build a cage instead: cut off the escape squares with pawns and pieces first, and attack last. The typical victim has wandered deep into your camp or is stuck at the edge of the board, where its mobility is tiny. And always check the way home for your own raiders — or the trapped piece will be yours.

About this position

These pieces come from starting position #293.

SP-293 · BastionScout — King shifted to c or f, with a knight committed to the corner from move one.

The king starts on f1, the rooks on e1 and g1, the queen on a1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionScout family; read right to left it becomes position 378.

The engine's main line opens with Ng3, bringing the knight out to g3.

Morozov Balance Index: 26 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #293

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-293

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