Winning blow: knight to e2 (c3·2)
c9-12739naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 970 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d2, queen e4, rook d3, knight b3 c3, pawn a2 b2 h2 b4 d4 e5.
Black: king c8, queen f2, rook h8, knight e3, pawn g4 a7 b7 c7.
11 white and 8 black pieces are on the board; the puzzle position arises after move 23.
The position in numbers
White are ahead by 5 points of material (26 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d2, the black king on c8.
It is White to move on move 23, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: c, g.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
23. Ne2 Nc4+ 24. Kc3 Nb6 25. Nc5
Why it works
- Great move! knight to e2 keeps the pressure (+4.7).
- king to c3 develops smoothly.
- A natural move: knight to c5.
- You win decisive material (+5.8).
- If instead Nf1+, then Kc3 and you stay on top.
Move by move
- 23. Ne2 — knight to e2
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Blocking save
Block the check with tempo — and turn the game around.
The blocking save: you interpose a piece against the check — not passively, but with tempo, so the blocker creates a threat of its own. Such a block turns defense into attack. Whenever you are checked, compare all three replies — capture, move the king, interpose — and among the interpositions hunt for the one that counterattacks. The mistake is automatically stepping aside with the king when an active block would have turned the game around.
About this position
These pieces come from starting position #86.
SP-86 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on e1, the rooks on d1 and g1, the queen on h1.
The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.
The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneScout family; read right to left it becomes position 870.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 57 of 100 — class B — balanced. Engine evaluation of the starting position: +34 centipawns for White (depth 47, 400 000 000 nodes).
In 50 self-play games White scored 50.0% (95% CI 36.6–63.4%).
Explore position #86Provenance
Mined from the project's engine self-play games.
Pack 005 · SP-86
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