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Winning blow: rook to b6 (b5·3)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen f4, rook h1 b5, bishop d1, knight e2, pawn g2 d3 a4 c4 h4.

Black: king f6, bishop g4, knight f5, pawn a5 h5 b6.

11 white and 6 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

White are ahead by 21 points of material (30 against 9; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on f6.

It is White to move on move 28, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen. Half-open for White: b.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Rxb6+ Kf7 29. Qc7+ Ne7 30. O-O+

Why it works

  • Best move. rook to b6 is exactly what the engine plays (#4).
  • Spot on — queen to c7 (#4).
  • Precise: king to g1 is the top choice (#3).
  • You win decisive material (+15.0).
  • If instead Kf7, then Rb7+ and you stay on top.

Move by move

  • 28. Rxb6+ — rook to b6 (capture) with check

Types in this puzzle

Hanging piece

A piece is left without protection — just take it.

A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.

About this position

These pieces come from starting position #485.

SP-485 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.

The king starts on f1, the rooks on b1 and h1, the queen on a1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.

The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.

The setup belongs to the BastionGuard family; read right to left it becomes position 570.

The engine's main line opens with b4.

Morozov Balance Index: 99 of 100 — class A — most balanced. Engine evaluation of the starting position: +3 centipawns for White (depth 44, 400 000 000 nodes).

In 50 self-play games White scored 51.0% (95% CI 37.6–64.3%).

Explore position #485

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-485

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