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Winning blow: pawn to c4 (d3·10)

Shuffle Rating 1420Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1420 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen g1, rook d1 f1, bishop d2, knight h1, pawn b2 e2 h2 a3 d3 f4.

Black: king d7, queen b6, rook d8 f8, bishop c4, knight e5 c7, pawn c5 f5 a7 b7 g7 h7.

12 white and 13 black pieces are on the board; the puzzle position arises after move 20.

The position in numbers

Black are ahead by 3 points of material (31 against 34; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on d7.

It is White to move on move 20, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, g.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

20. dxc4 Kc8 21. fxe5

Why it works

  • Great move! pawn to c4 keeps the pressure (+3.9).
  • Well found: pawn to e5 (+4.1).
  • You win a piece — the bishop.
  • If instead Kc8, then fxe5 and you win the bishop.

Move by move

  • 20. dxc4 — pawn to c4 (capture)
  • Kc8 — king to c8
  • 21. fxe5 — pawn to e5 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #356.

SP-356 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.

The king starts on e1, the rooks on d1 and f1, the queen on g1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.

The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the ThroneScout family; read right to left it becomes position 318.

The engine's main line opens with f4.

Morozov Balance Index: 51 of 100 — class B — balanced. Engine evaluation of the starting position: +26 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #356

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-356

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