Winning blow: knight to d1 (b2·3)
c9-20193naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1420 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen b1, rook e1, bishop f3, knight b2 e2, pawn h2 c3 e5.
Black: king c8, queen a1, rook d1 d8, bishop c6, pawn b4 b6 a7 h7.
9 white and 9 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
Material is level — 26 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on c1, the black king on c8.
It is White to move on move 26, with 3 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 3 pawns, Black 4. Files fully open (no pawns of either colour): d, f, g — natural highways for the rooks and queen. Half-open for White: a, b.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. Nxd1 Qxb1+ 27. Kxb1
Why it works
- Great move! knight to d1 keeps the pressure (+3.1).
- Spot on — king to b1 (+2.9).
- You win a piece — the queen.
- If instead Qxb1+, then Kxb1 and you win the queen.
Move by move
- 26. Nxd1 — knight to d1 (capture)
- Qxb1+ — queen to b1 (capture) with check
- 27. Kxb1 — king to b1 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Mate defense
Mate is threatened — parry it and stay on top.
Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #643.
SP-643 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.
The king starts on d1, the rooks on b1 and e1, the queen on f1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 211.
The engine's main line opens with g4.
Morozov Balance Index: 89 of 100 — class A — most balanced. Engine evaluation of the starting position: +14 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #643Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-643
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