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Winning blow: bishop to g7 (d4·5)

Shuffle Rating 1510Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1510 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d2, queen e7, rook d1, bishop d4, knight f5, pawn b2 c2 g3 a4 h4.

Black: king h7, rook g8, knight a2, pawn b5 d5 h6 a7 g7.

10 white and 8 black pieces are on the board; the puzzle position arises after move 31.

The position in numbers

White are ahead by 12 points of material (25 against 13; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d2, the black king on h7.

It is White to move on move 31, with 54 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen. Half-open for White: d.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

31. Bxg7 Kg6 32. Qf6+ Kh5 33. Qxh6+

Why it works

  • Best move. bishop to g7 is exactly what the engine plays (#4).
  • Spot on — queen to f6 (#3).
  • Precise: queen to h6 is the top choice (#3).
  • You win decisive material (+15.0).
  • If instead Kg6, then Qf6+ and you stay on top.

Move by move

  • 31. Bxg7 — bishop to g7 (capture)

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #888.

SP-888 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).

The king starts on d1, the rooks on a1 and f1, the queen on c1.

The kingside rook already stands on f1, so castling short moves only the king, from d1 to g1.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

The second rank carries 2 pawns with no defender at all: g2, h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 77.

The engine's main line opens with c4.

Morozov Balance Index: 47 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +27 centipawns for White (depth 49, 400 000 000 nodes).

Explore position #888

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-888

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