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Winning blow: knight to d6 (e8·2)

Shuffle Rating 1010Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1010 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen c8, rook h1, bishop f1, knight e8, pawn c2 f2 g2 a3 h5.

Black: king f8, knight f7, pawn a4 b5 f6 h6.

10 white and 6 black pieces are on the board; the puzzle position arises after move 27.

The position in numbers

White are ahead by 18 points of material (25 against 7; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on f8.

It is White to move on move 27, with 33 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: b.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

27. Nd6+ Nd8 28. Qxd8+ Kg7 29. Qe7+

Why it works

  • Best move. knight to d6 is exactly what the engine plays (#4).
  • Spot on — queen to d8 (#3).
  • Precise: queen to e7 is the top choice (#2).
  • You win a piece — the knight.
  • If instead Nd8, then Nf5 and you stay on top.

Move by move

  • 27. Nd6+ — knight to d6 with check

Types in this puzzle

Discovered check

The moving piece opens a check — and is free to grab anything meanwhile.

With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.

About this position

These pieces come from starting position #22.

SP-22 · RampartScout — A knight in the corner and the king out on the wing (b/g); like every family, it is closed under mirror twins.

The king starts on g1, the rooks on e1 and h1, the queen on b1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the RampartScout family; read right to left it becomes position 934.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 31 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +32 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #22

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-22

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