Winning blow: rook to d4 (b4)
c9-17696naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1010 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen a3, rook b4, bishop g3, knight e2, pawn c2 d2 h2 a4 f5 e6.
Black: king e7, rook c7 f8, bishop g2 f6, knight e8, pawn b6 g6 h7.
11 white and 9 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
White are ahead by 4 points of material (26 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on e7.
It is White to move on move 24, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 3. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, g.
Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. Rd4+ Nd6 25. Qxd6+ Ke8 26. Qxc7
Why it works
- Best move. rook to d4 is exactly what the engine plays (#4).
- Spot on — queen to d6 (#3).
- Precise: queen to c7 is the top choice (#2).
- You win a piece — the rook.
- If instead Nd6, then Qxd6+ and you win the knight.
Move by move
- 24. Rd4+ — rook to d4 with check
Types in this puzzle
Discovered check
The moving piece opens a check — and is free to grab anything meanwhile.
With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.
About this position
These pieces come from starting position #495.
SP-495 · ThroneGuard — Both knights start on inner files (b–g) while the king sits centrally on d or e — one of 204 positions filed here.
The king starts on d1, the rooks on b1 and f1, the queen on a1.
The kingside rook already stands on f1, so castling short moves only the king, from d1 to g1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The pawn on d2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the ThroneGuard family; read right to left it becomes position 560.
The engine's main line opens with f4.
Morozov Balance Index: 72 of 100 — class B — balanced. Engine evaluation of the starting position: +20 centipawns for White (depth 49, 400 000 000 nodes).
Explore position #495Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-495
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