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Chess960 tactic on g6 (f5·2)

Shuffle Rating 2400Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate: a forcing sequence that ends the game — the king has no escape.

Mate in 4: a forced checkmate in four moves — every reply is covered.

Difficulty 2400 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.

A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen d5, rook g7, bishop e1 f5, knight d3 e6, pawn a2 b2 d2 e2 g2 f4 h5.

Black: king e8, queen d6, rook h8, bishop b8, knight d7 d8, pawn a5 h6 b7.

14 white and 9 black pieces are on the board; the puzzle position arises after move 21.

The position in numbers

White are ahead by 7 points of material (33 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on e8.

It is White to move on move 21, with 52 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 3. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen.

White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

21. Bg6+ Nf7 22. Bxf7+ Ke7 23. Bh4+ Nf6 24. Bg6#

Why it works

  • Great move! bishop to g6 keeps the pressure (#3).
  • Spot on — bishop to f7 (#2).
  • Precise: bishop to h4 is the top choice (#1).
  • Best move. bishop to g6 is exactly what the engine plays (#).
  • The line ends in a forced mate in 4.
  • If instead Nf7, then Bxf7+ and you win the knight.

Move by move

  • 21. Bg6+ — bishop to g6 with check
  • Nf7 — knight to f7
  • 22. Bxf7+ — bishop to f7 (capture) with check
  • Ke7 — king to e7
  • 23. Bh4+ — bishop to h4 with check
  • Nf6 — knight to f6
  • 24. Bg6# — bishop to g6 and it is checkmate

Types in this puzzle

Discovered mate

A piece steps aside — and the one behind it delivers mate.

In a discovered mate the piece that moves is not the one that mates — the long-range piece behind it delivers the blow. The moving piece is completely free: it can land anywhere, ideally stealing the king's last squares or guarding key points. Look for your rook, bishop or queen lined up with the enemy king, with exactly one of your own pieces in between. When choosing the unveiling move, remember its second job — shutting the king's escape door.

Mate in 4+

A long forced mating combination.

Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #152.

SP-152 · RampartScout — The king starts on b or g while a knight begins on the a- or h-file — the smallest family.

The king starts on g1, the rooks on c1 and h1, the queen on f1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the RampartScout family; read right to left it becomes position 813.

The engine's main line opens with c4.

Morozov Balance Index: 75 of 100 — class A — most balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #152

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-152

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