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Winning blow: rook to e4 (h4·2)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen c1, rook e1 h4, bishop a1, knight g1, pawn d2 e2 f2 g2 a4 c5 h5.

Black: king g8, queen e4, rook e8 f8, bishop a8 b8, knight e6, pawn e5 d6 a7 c7 f7 g7 h7.

13 white and 14 black pieces are on the board; the puzzle position arises after move 12.

The position in numbers

Black are ahead by 3 points of material (32 against 35; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on g8.

It is White to move on move 12, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 7. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen.

Black hold the bishop pair, an edge in open lines. The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

12. Rxe4 Bxe4 13. d3 Bd5 14. h6 f5 15. hxg7

Why it works

  • Brilliant! The rook on e4 is a sacrifice that works — you stand better (+2.9).
  • pawn to d3 develops smoothly.
  • A natural move: pawn to h6.
  • Best move. pawn to g7 is exactly what the engine plays (+2.6).
  • You win a piece — the queen.
  • If instead Bxe4, then d3 and you win the queen.

Move by move

  • 12. Rxe4 — rook to e4 (capture)
  • Bxe4 — bishop to e4 (capture)
  • 13. d3 — pawn to d3
  • Bd5 — bishop to d5
  • 14. h6 — pawn to h6
  • f5 — pawn to f5
  • 15. hxg7 — pawn to g7 (capture)

Types in this puzzle

Decoy

A sacrifice lures the king or a piece onto a fatal square.

A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Mate defense

Mate is threatened — parry it and stay on top.

Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.

About this position

These pieces come from starting position #192.

SP-192 · BastionGuard — King off-centre on c or f with both knights on inner files.

The king starts on f1, the rooks on e1 and h1, the queen on c1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionGuard family; read right to left it becomes position 671.

The engine's main line opens with b4.

Morozov Balance Index: 78 of 100 — class A — most balanced. Engine evaluation of the starting position: +18 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #192

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-192

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