Winning blow: knight to e7 (d5·23)
c9-13279naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1870 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen g3, rook e8, bishop f3, knight d5, pawn b2 d2 g2 d4.
Black: king g8, queen g7, rook f8, pawn g5 c6 a7 b7.
9 white and 7 black pieces are on the board; the puzzle position arises after move 30.
The position in numbers
White are ahead by 6 points of material (24 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 30, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): e, f, h — natural highways for the rooks and queen. Half-open for White: a, c.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
30. Ne7+ Kf7 31. Bh5+ Ke6 32. Nf5+
Why it works
- Great move! knight to e7 keeps the pressure (#6).
- Well found: bishop to h5 (#5).
- Precise: knight to f5 is the top choice (#4).
- You win decisive material (+15.0).
- If instead Kf7, then Bh5+ and you stay on top.
Move by move
- 30. Ne7+ — knight to e7 with check
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #441.
SP-441 · RampartGuard — King pushed to the b- or g-file, knights off the edges — 144 positions here.
The king starts on g1, the rooks on a1 and h1, the queen on f1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the RampartGuard family; read right to left it becomes position 713.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 43 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +28 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #441Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-441
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