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Winning blow: rook to e7 (e3·4)

Shuffle Rating 1290Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1290 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, rook e3, bishop f1 d4, knight c1, pawn a2 c2 d2 h2 b4 g5.

Black: king e8, queen f2, rook b8, bishop f8, knight e7, pawn b5 f5 a7 c7 d7.

11 white and 10 black pieces are on the board; the puzzle position arises after move 17.

The position in numbers

Black are ahead by 5 points of material (20 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on e8.

It is White to move on move 17, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: f.

White hold the bishop pair, an edge in open lines. The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

17. Rxe7+ Bxe7 18. Bxf2 Bxg5 19. Bxa7

Why it works

  • Great move! rook to e7 keeps the pressure (+4.2).
  • Well found: bishop to f2 (+4.1).
  • Precise: bishop to a7 is the top choice (+4.1).
  • You win a piece — the queen.
  • If instead Bxe7, then Bxf2 and you win the queen.

Move by move

  • 17. Rxe7+ — rook to e7 (capture) with check
  • Bxe7 — bishop to e7 (capture)
  • 18. Bxf2 — bishop to f2 (capture)
  • Bxg5 — bishop to g5 (capture)
  • 19. Bxa7 — bishop to a7 (capture)

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #658.

SP-658 · ThroneGuard — A centre-file king with no knight on the edge; a position and its mirror twin always share this family.

The king starts on d1, the rooks on b1 and e1, the queen on h1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: f2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 199.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 24 of 100 — class D — largest edge. Engine evaluation of the starting position: +35 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #658

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-658

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