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Winning blow: queen to h7 (e4·3)

Shuffle Rating 1560Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1560 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e2, queen e4, rook g1, pawn h2 b3 e3 c4 e5.

Black: king f8, rook b8, bishop a3 e6, pawn a4 b6 d7 e7 h7.

8 white and 9 black pieces are on the board; the puzzle position arises after move 29.

The position in numbers

White are ahead by 3 points of material (19 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e2, the black king on f8.

It is White to move on move 29, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): f, g — natural highways for the rooks and queen. Half-open for White: a, d.

Black hold the bishop pair, an edge in open lines. The White king has 7 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

29. Qxh7 Bc1 30. Qh8+ Kf7 31. Rg7#

Why it works

  • Great move! queen to h7 keeps the pressure (#2).
  • Spot on — queen to h8 (#1).
  • Precise: rook to g7 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Bc1, then Qh8+ and you stay on top.

Move by move

  • 29. Qxh7 — queen to h7 (capture)
  • Bc1 — bishop to c1
  • 30. Qh8+ — queen to h8 with check
  • Kf7 — king to f7
  • 31. Rg7# — rook to g7 and it is checkmate

Types in this puzzle

Ladder mate

Two heavy pieces climb line by line, cutting off every retreat.

The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

About this position

These pieces come from starting position #300.

SP-300 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).

The king starts on e1, the rooks on d1 and f1, the queen on a1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

One second-rank pawn starts with no defender at all: g2.

The setup belongs to the ThroneScout family; read right to left it becomes position 380.

The engine's main line opens with Ng3, bringing the knight out to g3.

Morozov Balance Index: 98 of 100 — class A — most balanced. Engine evaluation of the starting position: 0 centipawns for White (depth 49, 400 000 000 nodes).

In 50 self-play games White scored 53.0% (95% CI 39.5–66.1%).

Explore position #300

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-300

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