Winning blow: pawn to f7 (e6·6)
c9-27344naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1560 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen d6, rook e1 f1, knight b5, pawn a2 f2 g2 h4 e6.
Black: king f6, rook f7, knight c2, pawn c5 g5 h6 a7 b7.
10 white and 8 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
White are ahead by 14 points of material (27 against 13; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h1, the black king on f6.
It is White to move on move 28, with 45 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: b, c.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. exf7+ Kxf7 29. Re7+ Kg8 30. Qd8#
Why it works
- Best move. pawn to f7 is exactly what the engine plays (#2).
- Spot on — rook to e7 (#1).
- Precise: queen to d8 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kxf7, then Re7+ and you win the rook.
Move by move
- 28. exf7+ — pawn to f7 (capture) with check
- Kxf7 — king to f7 (capture)
- 29. Re7+ — rook to e7 with check
- Kg8 — king to g8
- 30. Qd8# — queen to d8 and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Discovered check
The moving piece opens a check — and is free to grab anything meanwhile.
With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.
About this position
These pieces come from starting position #61.
SP-61 · BastionScout — A c- or f-file king with at least one knight out on the edge.
The king starts on f1, the rooks on c1 and h1, the queen on e1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
The second rank carries 2 pawns with no defender at all: a2, b2.
The setup belongs to the BastionScout family; read right to left it becomes position 904.
The engine's main line opens with f4.
Morozov Balance Index: 5 of 100 — class D — largest edge. Engine evaluation of the starting position: +49 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #61Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-61
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