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Winning blow: pawn to b7 (a6·9)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen c5, rook a1 h1, bishop f3, pawn d2 g2 h2 a6.

Black: king b8, rook d8 h8, knight c4, pawn h3 b5 e5 b7 d7 g7.

9 white and 10 black pieces are on the board; the puzzle position arises after move 24.

The position in numbers

White are ahead by 7 points of material (26 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on b8.

It is White to move on move 24, with 45 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): c, f — natural highways for the rooks and queen. Half-open for White: b, e.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

24. axb7 Nb2+ 25. Kc2 Na4 26. Qd6+

Why it works

  • Best move. pawn to b7 is exactly what the engine plays (#6).
  • king to c2 develops smoothly.
  • Precise: queen to d6 is the top choice (#4).
  • You win decisive material (+15.0).
  • If instead Nb2+, then Kc2 and you stay on top.

Move by move

  • 24. axb7 — pawn to b7 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #558.

SP-558 · BastionGuard — King off-centre on c or f with both knights on inner files.

The king starts on c1, the rooks on a1 and h1, the queen on e1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.

The pawn on c2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionGuard family; read right to left it becomes position 500.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 75 of 100 — class B — balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #558

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-558

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