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Mate in 3: rook to g6

c9-13487
Shuffle Rating 1630Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1630 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e2, queen e5, rook g4 h5, bishop d2, pawn a2 f2 d3 b5.

Black: king g8, queen b3, rook c3 f8, bishop d8, pawn f6 g6 d7.

9 white and 8 black pieces are on the board; the puzzle position arises after move 29.

The position in numbers

White are ahead by 1 points of material (26 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e2, the black king on g8.

It is White to move on move 29, with 57 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): c, e, h — natural highways for the rooks and queen. Half-open for White: g.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

29. Rxg6+ Kf7 30. Rh7+ Kxg6 31. Qh5#

Why it works

  • Great move! rook to g6 keeps the pressure (#2).
  • Well found: rook to h7 (#1).
  • Strong! queen to h5 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kf7, then Rh7+ and you stay on top.

Move by move

  • 29. Rxg6+ — rook to g6 (capture) with check
  • Kf7 — king to f7
  • 30. Rh7+ — rook to h7 with check
  • Kxg6 — king to g6 (capture)
  • 31. Qh5# — queen to h5 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #885.

SP-885 · ThroneScout — Centre-file king, rim knight: 204 of the 960 positions share this pattern.

The king starts on e1, the rooks on a1 and f1, the queen on b1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.

The second rank carries 2 pawns with no defender at all: g2, h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 74.

The engine's main line opens with Nf3, bringing the knight out to f3.

Morozov Balance Index: 92 of 100 — class A — most balanced. Engine evaluation of the starting position: +14 centipawns for White (depth 47, 400 000 000 nodes).

In 50 self-play games White scored 51.0% (95% CI 37.6–64.3%).

Explore position #885

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-885

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