Winning blow: queen to e7 (e6·6)
c9-13490naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen e6, rook a3, bishop g1, knight f3 b5, pawn b2 e2 c3 d3 g3 a4 f4.
Black: king b8, queen h1, rook a8 d8, bishop h8, knight h2, pawn a5 f5 d6 g6 b7 c7 e7 h7.
13 white and 14 black pieces are on the board; the puzzle position arises after move 21.
The position in numbers
Black are ahead by 3 points of material (30 against 33; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on b8.
It is White to move on move 21, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 8. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: h.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
21. Qxe7 Rc8 22. Qxh7 d5 23. Qxh2 Qxh2 24. Nxh2
Why it works
- Great move! queen to e7 keeps the pressure (+4.2).
- Spot on — queen to h7 (+4.2).
- Precise: queen to h2 is the top choice (+4.4).
- Best move. knight to h2 is exactly what the engine plays (+4.5).
- You win a piece — the queen.
- If instead Rc8, then Qxh7 and you stay on top.
Move by move
- 21. Qxe7 — queen to e7 (capture)
- Rc8 — rook to c8
- 22. Qxh7 — queen to h7 (capture)
- d5 — pawn to d5
- 23. Qxh2 — queen to h2 (capture)
- Qxh2 — queen to h2 (capture)
- 24. Nxh2 — knight to h2 (capture)
Types in this puzzle
Relative pin
A piece shields a more valuable one behind it — moving it loses material.
In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #635.
SP-635 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.
The king starts on c1, the rooks on a1 and f1, the queen on d1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionGuard family; read right to left it becomes position 225.
The engine's main line opens with g4.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #635Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-635
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