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Winning blow: queen to e6 (e1·4)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen e1, rook a1, bishop c5, knight b7, pawn c2 d2 g2 h2 b4.

Black: king c7, queen e6, bishop d8, knight g8 h8, pawn f4 b5 d5 c6 f7 g7 h7.

10 white and 12 black pieces are on the board; the puzzle position arises after move 18.

The position in numbers

Material is level — 25 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on c1, the black king on c7.

It is White to move on move 18, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 7. Files fully open (no pawns of either colour): a, e — natural highways for the rooks and queen. Half-open for White: f.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

18. Qxe6 fxe6 19. Nxd8 Kxd8 20. Ra8+ Kd7 21. Rxg8

Why it works

  • Great move! queen to e6 keeps the pressure (+6.6).
  • Spot on — knight to d8 (+6.7).
  • Strong! rook to a8 is the sharp choice (+6.9).
  • Best move. rook to g8 is exactly what the engine plays (+7.0).
  • You win a piece — the queen.
  • If instead fxe6, then Nxd8 and you win the queen.

Move by move

  • 18. Qxe6 — queen to e6 (capture)
  • fxe6 — pawn to e6 (capture)
  • 19. Nxd8 — knight to d8 (capture)
  • Kxd8 — king to d8 (capture)
  • 20. Ra8+ — rook to a8 with check
  • Kd7 — king to d7
  • 21. Rxg8 — rook to g8 (capture)

Types in this puzzle

Skewer

A line attack forces the valuable piece to move, exposing the one behind it.

A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.

Simplification

Trade the heavy pieces and steer into a won endgame.

Simplification is how you convert an advantage: by trading queens and rooks you extinguish the counterplay and steer the game into a won endgame. The rule is simple — the side with extra material trades pieces but keeps pawns. Look for exchanges once the material is already won and your opponent is still rattling threats. The mistake is avoiding the queen trade and letting him muddy the water forever.

Relative pin

A piece shields a more valuable one behind it — moving it loses material.

In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.

About this position

These pieces come from starting position #913.

SP-913 · BastionScout — A c- or f-file king with at least one knight out on the edge.

The king starts on c1, the rooks on b1 and e1, the queen on f1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the BastionScout family; read right to left it becomes position 43.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #913

Provenance

Mined from the project's engine self-play games.

Pack 007 · SP-913

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