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Chess960 tactic on h6

c9-13596
Shuffle Rating 2120Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate: a forcing sequence that ends the game — the king has no escape.

Mate in 4: a forced checkmate in four moves — every reply is covered.

Difficulty 2120 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.

A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f2, queen e6, rook h1, knight e3, pawn a2 g2 c3 f4 h5.

Black: king g7, rook f8, pawn f5 g6 a7 b7 h7.

9 white and 7 black pieces are on the board; the puzzle position arises after move 33.

The position in numbers

White are ahead by 12 points of material (22 against 10; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f2, the black king on g7.

It is White to move on move 33, with 48 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: b.

The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

33. h6+ Kh8 34. Qe7 Rf7 35. Qxf7 g5 36. Qg7#

Why it works

  • Best move. pawn to h6 is exactly what the engine plays (#3).
  • queen to e7 develops smoothly.
  • Precise: queen to f7 is the top choice (#1).
  • Best move. queen to g7 is exactly what the engine plays (#).
  • The line ends in a forced mate in 4.
  • If instead Kh8, then Qe7 and you stay on top.

Move by move

  • 33. h6+ — pawn to h6 with check
  • Kh8 — king to h8
  • 34. Qe7 — queen to e7
  • Rf7 — rook to f7
  • 35. Qxf7 — queen to f7 (capture)
  • g5 — pawn to g5
  • 36. Qg7# — queen to g7 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 4+

A long forced mating combination.

Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.

Corner mate

Driven into the corner, the king runs out of squares.

The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.

About this position

These pieces come from starting position #426.

SP-426 · RampartGuard — King on the wing (b/g) with both knights on inner files.

The king starts on g1, the rooks on a1 and h1, the queen on c1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the RampartGuard family; read right to left it becomes position 725.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 26 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #426

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-426

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