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Winning blow: pawn to d5 (e4·10)

Shuffle Rating 920Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen f5, rook a1, pawn h2 b4 e4 g5.

Black: king c8, rook b8 d8, bishop d5, knight e6, pawn d4 c6 g7.

7 white and 8 black pieces are on the board; the puzzle position arises after move 38.

The position in numbers

Black are ahead by 1 points of material (18 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on c8.

It is White to move on move 38, with 34 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): a, f — natural highways for the rooks and queen. Half-open for White: c, d.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

38. exd5 cxd5 39. Qxe6+

Why it works

  • Great move! pawn to d5 keeps the pressure (+7.3).
  • Well found: queen to e6 (#7).
  • You win a piece — the bishop.
  • If instead cxd5, then Qxe6+ and you win the bishop.

Move by move

  • 38. exd5 — pawn to d5 (capture)
  • cxd5 — pawn to d5 (capture)
  • 39. Qxe6+ — queen to e6 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

About this position

These pieces come from starting position #686.

SP-686 · BastionGuard — A c- or f-file king and two knights on inner files (b–g).

The king starts on c1, the rooks on b1 and h1, the queen on a1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.

The pawn on d2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionGuard family; read right to left it becomes position 468.

The engine's main line opens with a4.

Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #686

Provenance

Mined from the project's engine self-play games.

Pack 004 · SP-686

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